@KarlVisigoth the wiped out gangs' data should be written to a file named \"wipedOutGangs.xml\", inside the gangModData folder. In order to revive one of them, you've got to copy the gang's block and paste it back into the gangData.xml file, inside the list like the other gangs. You've also got to set their moneyAvailable field to a \"good\" value, something greater than 0 and enough to prevent the gang from being immediately wiped out again hehe
With the mission to defeat the Ten Rings a success, Stark went back to work in tweaking the Mark III Armor in improving its performance. He was soon joined by Pepper Potts whom he requested go into his office in Stark Industries Headquarters to hack into the database in order to find out where his weapons were being sold to the Ten Rings so he could go in using his armor and destroy them. Potts, however, refused to help him on his mission as she feared that going into these active war-zones would result in him being killed, but Stark refused to listen.
This area contains 16 bytes (32 x 4bits) Wave Pattern data which is output bychannel 3. Data is played back ordered as follows: MSBs of 1st byte, followedby LSBs of 1st byte, followed by MSBs of 2nd byte, and so on - this results ina confusing ordering when filling Wave RAM in units of 16bit data - ie. sampleswould be then located in Bits 4-7, 0-3, 12-15, 8-11.
On GBA and GBA SP, such invalid tiles are displayed as if the character data isfilled by the 16bit BG Map entry value (ie. as vertically striped tiles). Aboveapplies only if there is only one BG layer enabled, with two or more layers,things are getting much more complicated: tile-data is then somehow derivedfrom the other layers, depending on their priority order and scrolling offsets. 153554b96e